_activeEvents | GameEventMgr | private |
_gameEvent | GameEventMgr | private |
_gameEventBattlegroundHolidays | GameEventMgr | private |
_gameEventCreatureQuests | GameEventMgr | private |
_gameEventGameObjectQuests | GameEventMgr | private |
_gameEventModelEquip | GameEventMgr | private |
_gameEventNPCFlags | GameEventMgr | private |
_gameEventPoolIds | GameEventMgr | private |
_gameEventSeasonalQuestsMap | GameEventMgr | private |
_gameEventVendors | GameEventMgr | private |
_isSystemInit | GameEventMgr | private |
_questToEventConditions | GameEventMgr | private |
ActiveEvents typedef | GameEventMgr | |
AddActiveEvent(uint16 eventId) | GameEventMgr | inlineprivate |
ApplyNewEvent(uint16 eventId) | GameEventMgr | private |
ChangeEquipOrModel(int16 eventId, bool activate) | GameEventMgr | private |
CheckOneGameEvent(uint16 entry) const | GameEventMgr | |
CheckOneGameEventConditions(uint16 eventId) | GameEventMgr | private |
GameEventBitmask typedef | GameEventMgr | private |
GameEventCreatureGuids | GameEventMgr | |
GameEventDataMap typedef | GameEventMgr | |
GameEventGameobjectGuids | GameEventMgr | |
GameEventGuidMap typedef | GameEventMgr | private |
GameEventIdMap typedef | GameEventMgr | private |
GameEventMgr() | GameEventMgr | private |
GameEventModelEquipMap typedef | GameEventMgr | private |
GameEventNPCFlagMap typedef | GameEventMgr | private |
GameEventNPCVendorMap typedef | GameEventMgr | private |
GameEventQuestMap typedef | GameEventMgr | private |
GameEventSeasonalQuestsMap typedef | GameEventMgr | private |
GameEventSpawn(int16 eventId) | GameEventMgr | private |
GameEventUnspawn(int16 eventId) | GameEventMgr | private |
GetActiveEventList() const | GameEventMgr | inline |
GetEventMap() const | GameEventMgr | inline |
GetHolidayEventId(uint32 holidayId) const | GameEventMgr | |
GetNPCFlag(Creature *cr) | GameEventMgr | |
GuidLowList typedef | GameEventMgr | private |
GuidNPCFlagPair typedef | GameEventMgr | private |
HandleQuestComplete(uint32 quest_id) | GameEventMgr | |
HasCreatureActiveEventExcept(ObjectGuid::LowType creature_guid, uint16 eventId) | GameEventMgr | private |
HasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 eventId) | GameEventMgr | private |
HasGameObjectActiveEventExcept(ObjectGuid::LowType go_guid, uint16 eventId) | GameEventMgr | private |
HasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 eventId) | GameEventMgr | private |
IdList typedef | GameEventMgr | private |
Initialize() | GameEventMgr | |
instance() | GameEventMgr | static |
IsActiveEvent(uint16 eventId) | GameEventMgr | inline |
LoadEventBattlegroundData() | GameEventMgr | private |
LoadEventConditionData() | GameEventMgr | private |
LoadEventConditionSaveData() | GameEventMgr | private |
LoadEventCreatureData() | GameEventMgr | private |
LoadEventGameObjectData() | GameEventMgr | private |
LoadEventGameObjectQuestData() | GameEventMgr | private |
LoadEventModelEquipmentChangeData() | GameEventMgr | private |
LoadEventNPCFlags() | GameEventMgr | private |
LoadEventPoolData() | GameEventMgr | private |
LoadEventPrerequisiteData() | GameEventMgr | private |
LoadEventQuestConditionData() | GameEventMgr | private |
LoadEventQuestData() | GameEventMgr | private |
LoadEvents() | GameEventMgr | private |
LoadEventSaveData() | GameEventMgr | private |
LoadEventSeasonalQuestRelations() | GameEventMgr | private |
LoadEventVendors() | GameEventMgr | |
LoadFromDB() | GameEventMgr | |
LoadHolidayDates() | GameEventMgr | |
ModelEquipList typedef | GameEventMgr | private |
ModelEquipPair typedef | GameEventMgr | private |
ModifiedHolidays | GameEventMgr | |
NextCheck(uint16 entry) const | GameEventMgr | |
NPCFlagList typedef | GameEventMgr | private |
NPCVendorList typedef | GameEventMgr | private |
QuestIdToEventConditionMap typedef | GameEventMgr | private |
QuestRelation typedef | GameEventMgr | private |
QuestRelList typedef | GameEventMgr | private |
RemoveActiveEvent(uint16 eventId) | GameEventMgr | inlineprivate |
RunSmartAIScripts(uint16 eventId, bool activate) | GameEventMgr | private |
SaveWorldEventStateToDB(uint16 eventId) | GameEventMgr | private |
SendWorldStateUpdate(Player *player, uint16 eventId) | GameEventMgr | private |
SetHolidayEventTime(GameEventData &event) | GameEventMgr | private |
StartEvent(uint16 event_id, bool overwrite=false) | GameEventMgr | |
StartInternalEvent(uint16 event_id) | GameEventMgr | |
StartSystem() | GameEventMgr | |
StopEvent(uint16 event_id, bool overwrite=false) | GameEventMgr | |
UnApplyEvent(uint16 eventId) | GameEventMgr | private |
Update() | GameEventMgr | |
UpdateBattlegroundSettings() | GameEventMgr | private |
UpdateEventNPCFlags(uint16 eventId) | GameEventMgr | private |
UpdateEventNPCVendor(uint16 eventId, bool activate) | GameEventMgr | private |
UpdateEventQuests(uint16 eventId, bool activate) | GameEventMgr | private |
UpdateWorldStates(uint16 eventId, bool Activate) | GameEventMgr | private |
~GameEventMgr()=default | GameEventMgr | private |