AzerothCore 3.3.5a
OpenSource WoW Emulator
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GameEventMgr Member List

This is the complete list of members for GameEventMgr, including all inherited members.

_activeEventsGameEventMgrprivate
_gameEventGameEventMgrprivate
_gameEventBattlegroundHolidaysGameEventMgrprivate
_gameEventCreatureQuestsGameEventMgrprivate
_gameEventGameObjectQuestsGameEventMgrprivate
_gameEventModelEquipGameEventMgrprivate
_gameEventNPCFlagsGameEventMgrprivate
_gameEventPoolIdsGameEventMgrprivate
_gameEventSeasonalQuestsMapGameEventMgrprivate
_gameEventVendorsGameEventMgrprivate
_isSystemInitGameEventMgrprivate
_questToEventConditionsGameEventMgrprivate
ActiveEvents typedefGameEventMgr
AddActiveEvent(uint16 eventId)GameEventMgrinlineprivate
ApplyNewEvent(uint16 eventId)GameEventMgrprivate
ChangeEquipOrModel(int16 eventId, bool activate)GameEventMgrprivate
CheckOneGameEvent(uint16 entry) constGameEventMgr
CheckOneGameEventConditions(uint16 eventId)GameEventMgrprivate
GameEventBitmask typedefGameEventMgrprivate
GameEventCreatureGuidsGameEventMgr
GameEventDataMap typedefGameEventMgr
GameEventGameobjectGuidsGameEventMgr
GameEventGuidMap typedefGameEventMgrprivate
GameEventIdMap typedefGameEventMgrprivate
GameEventMgr()GameEventMgrprivate
GameEventModelEquipMap typedefGameEventMgrprivate
GameEventNPCFlagMap typedefGameEventMgrprivate
GameEventNPCVendorMap typedefGameEventMgrprivate
GameEventQuestMap typedefGameEventMgrprivate
GameEventSeasonalQuestsMap typedefGameEventMgrprivate
GameEventSpawn(int16 eventId)GameEventMgrprivate
GameEventUnspawn(int16 eventId)GameEventMgrprivate
GetActiveEventList() constGameEventMgrinline
GetEventMap() constGameEventMgrinline
GetHolidayEventId(uint32 holidayId) constGameEventMgr
GetNPCFlag(Creature *cr)GameEventMgr
GuidLowList typedefGameEventMgrprivate
GuidNPCFlagPair typedefGameEventMgrprivate
HandleQuestComplete(uint32 quest_id)GameEventMgr
HasCreatureActiveEventExcept(ObjectGuid::LowType creature_guid, uint16 eventId)GameEventMgrprivate
HasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 eventId)GameEventMgrprivate
HasGameObjectActiveEventExcept(ObjectGuid::LowType go_guid, uint16 eventId)GameEventMgrprivate
HasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 eventId)GameEventMgrprivate
IdList typedefGameEventMgrprivate
Initialize()GameEventMgr
instance()GameEventMgrstatic
IsActiveEvent(uint16 eventId)GameEventMgrinline
LoadEventBattlegroundData()GameEventMgrprivate
LoadEventConditionData()GameEventMgrprivate
LoadEventConditionSaveData()GameEventMgrprivate
LoadEventCreatureData()GameEventMgrprivate
LoadEventGameObjectData()GameEventMgrprivate
LoadEventGameObjectQuestData()GameEventMgrprivate
LoadEventModelEquipmentChangeData()GameEventMgrprivate
LoadEventNPCFlags()GameEventMgrprivate
LoadEventPoolData()GameEventMgrprivate
LoadEventPrerequisiteData()GameEventMgrprivate
LoadEventQuestConditionData()GameEventMgrprivate
LoadEventQuestData()GameEventMgrprivate
LoadEvents()GameEventMgrprivate
LoadEventSaveData()GameEventMgrprivate
LoadEventSeasonalQuestRelations()GameEventMgrprivate
LoadEventVendors()GameEventMgr
LoadFromDB()GameEventMgr
LoadHolidayDates()GameEventMgr
ModelEquipList typedefGameEventMgrprivate
ModelEquipPair typedefGameEventMgrprivate
ModifiedHolidaysGameEventMgr
NextCheck(uint16 entry) constGameEventMgr
NPCFlagList typedefGameEventMgrprivate
NPCVendorList typedefGameEventMgrprivate
QuestIdToEventConditionMap typedefGameEventMgrprivate
QuestRelation typedefGameEventMgrprivate
QuestRelList typedefGameEventMgrprivate
RemoveActiveEvent(uint16 eventId)GameEventMgrinlineprivate
RunSmartAIScripts(uint16 eventId, bool activate)GameEventMgrprivate
SaveWorldEventStateToDB(uint16 eventId)GameEventMgrprivate
SendWorldStateUpdate(Player *player, uint16 eventId)GameEventMgrprivate
SetHolidayEventTime(GameEventData &event)GameEventMgrprivate
StartEvent(uint16 event_id, bool overwrite=false)GameEventMgr
StartInternalEvent(uint16 event_id)GameEventMgr
StartSystem()GameEventMgr
StopEvent(uint16 event_id, bool overwrite=false)GameEventMgr
UnApplyEvent(uint16 eventId)GameEventMgrprivate
Update()GameEventMgr
UpdateBattlegroundSettings()GameEventMgrprivate
UpdateEventNPCFlags(uint16 eventId)GameEventMgrprivate
UpdateEventNPCVendor(uint16 eventId, bool activate)GameEventMgrprivate
UpdateEventQuests(uint16 eventId, bool activate)GameEventMgrprivate
UpdateWorldStates(uint16 eventId, bool Activate)GameEventMgrprivate
~GameEventMgr()=defaultGameEventMgrprivate