AzerothCore 3.3.5a
OpenSource WoW Emulator
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
UnitAI Member List

This is the complete list of members for UnitAI, including all inherited members.

AISpellInfoUnitAIstatic
AttackStart(Unit *)UnitAIvirtual
AttackStartCaster(Unit *victim, float dist)UnitAI
CanAIAttack(Unit const *) constUnitAIinlinevirtual
DamageDealt(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)UnitAIinlinevirtual
DamageTaken(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)UnitAIinlinevirtual
DoAction(int32)UnitAIinlinevirtual
DoAddAuraToAllHostilePlayers(uint32 spellid)UnitAI
DoCast(uint32 spellId)UnitAI
DoCast(Unit *victim, uint32 spellId, bool triggered=false)UnitAI
DoCastAOE(uint32 spellId, bool triggered=false)UnitAI
DoCastMaxThreat(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)UnitAI
DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)UnitAI
DoCastSelf(uint32 spellId, bool triggered=false)UnitAIinline
DoCastToAllHostilePlayers(uint32 spellid, bool triggered=false)UnitAI
DoCastVictim(uint32 spellId, bool triggered=false)UnitAI
DoGetSpellMaxRange(uint32 spellId, bool positive=false)UnitAI
DoMeleeAttackIfReady()UnitAI
DoSpellAttackIfReady(uint32 spell)UnitAI
DoSpellAttackToRandomTargetIfReady(uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)UnitAI
FillAISpellInfo()UnitAIstatic
GetData(uint32) constUnitAIinlinevirtual
GetDebugInfo() constUnitAIvirtual
GetGUID(int32=0) constUnitAIinlinevirtual
GetThreatMgr()UnitAIprivate
HealDone(Unit *, uint32 &)UnitAIinlinevirtual
HealReceived(Unit *, uint32 &)UnitAIinlinevirtual
InitializeAI()UnitAIinlinevirtual
JustEnteredCombat(Unit *)UnitAIinlinevirtual
JustExitedCombat()UnitAIinlinevirtual
meUnitAIprotected
OnCalculateMeleeDamageReceived(uint32 &, Unit *)UnitAIinlinevirtual
OnCalculatePeriodicTickReceived(uint32 &, Unit *)UnitAIinlinevirtual
OnCalculateSpellDamageReceived(int32 &, Unit *)UnitAIinlinevirtual
OnCharmed(bool apply)=0UnitAIpure virtual
OnPowerUpdate(Powers, int32, int32, uint32)UnitAIinlinevirtual
Reset()UnitAIinlinevirtual
SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)UnitAI
SelectTarget(SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)UnitAIinline
SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)UnitAI
SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)UnitAIinline
SetData(uint32, uint32)UnitAIinlinevirtual
SetGUID(ObjectGuid, int32=0)UnitAIinlinevirtual
sGossipHello(Player *)UnitAIinlinevirtual
sGossipSelect(Player *, uint32, uint32)UnitAIinlinevirtual
sGossipSelectCode(Player *, uint32, uint32, char const *)UnitAIinlinevirtual
sOnGameEvent(bool, uint16)UnitAIinlinevirtual
SortByDistance(std::list< Unit * > &list, bool ascending=true)UnitAIprivate
sQuestAccept(Player *, Quest const *)UnitAIinlinevirtual
sQuestComplete(Player *, Quest const *)UnitAIinlinevirtual
sQuestReward(Player *, Quest const *, uint32)UnitAIinlinevirtual
sQuestSelect(Player *, Quest const *)UnitAIinlinevirtual
SummonMovementInform(Creature *, uint32, uint32)UnitAIinlinevirtual
UnitAI(Unit *unit)UnitAIinlineexplicit
UpdateAI(uint32)=0UnitAIpure virtual
~UnitAI()UnitAIinlinevirtual