AzerothCore 3.3.5a
OpenSource WoW Emulator
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OPvPCapturePointZM_Graveyard Member List

This is the complete list of members for OPvPCapturePointZM_Graveyard, including all inherited members.

_activePlayersOPvPCapturePointprotected
_capturePointOPvPCapturePoint
_creaturesOPvPCapturePointprotected
_creatureTypesOPvPCapturePointprotected
_maxSpeedOPvPCapturePointprotected
_maxValueOPvPCapturePointprotected
_minValueOPvPCapturePointprotected
_neutralValuePctOPvPCapturePointprotected
_objectsOPvPCapturePointprotected
_objectTypesOPvPCapturePointprotected
_oldStateOPvPCapturePointprotected
_pvpOPvPCapturePointprotected
_stateOPvPCapturePointprotected
_teamOPvPCapturePointprotected
_valueOPvPCapturePointprotected
AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entry=0)OPvPCapturePoint
AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimeDelay=0)OPvPCapturePointprotected
AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry=0)OPvPCapturePoint
AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)OPvPCapturePointprotected
CanTalkTo(Player *player, Creature *creature, GossipMenuItems const &gso) overrideOPvPCapturePointZM_Graveyardvirtual
ChangeState() overrideOPvPCapturePointZM_Graveyardinlinevirtual
ChangeTeam(TeamId)OPvPCapturePointinlinevirtual
DelCapturePoint()OPvPCapturePointprotected
DelCreature(uint32 type)OPvPCapturePointprotected
DeleteSpawns()OPvPCapturePointvirtual
DelObject(uint32 type)OPvPCapturePointprotected
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) overrideOPvPCapturePointZM_Graveyardvirtual
GetGraveyardState() constOPvPCapturePointZM_Graveyard
GetSlider() constOPvPCapturePointinline
HandleCustomSpell(Player *player, uint32 spellId, GameObject *go)OPvPCapturePointvirtual
HandleDropFlag(Player *player, uint32 spellId) overrideOPvPCapturePointZM_Graveyardvirtual
HandleGossipOption(Player *player, Creature *creature, uint32 gossipid) overrideOPvPCapturePointZM_Graveyardvirtual
HandleOpenGo(Player *player, GameObject *go) overrideOPvPCapturePointZM_Graveyardvirtual
HandlePlayerEnter(Player *player)OPvPCapturePointvirtual
HandlePlayerLeave(Player *player)OPvPCapturePointvirtual
IsInsideObjective(Player *player) constOPvPCapturePoint
m_BothControllingFactionIdOPvPCapturePointZM_Graveyardprotected
m_capturePointSpawnIdOPvPCapturePoint
m_FlagCarrierGUIDOPvPCapturePointZM_Graveyardprotected
m_GraveyardStateOPvPCapturePointZM_Graveyardprivate
OPvPCapturePoint(OutdoorPvP *pvp)OPvPCapturePointexplicit
OPvPCapturePointZM_Graveyard(OutdoorPvP *pvp)OPvPCapturePointZM_Graveyard
SendChangePhase()OPvPCapturePointvirtual
SendObjectiveComplete(uint32 id, ObjectGuid guid=ObjectGuid::Empty)OPvPCapturePoint
SendUpdateWorldState(uint32 field, uint32 value)OPvPCapturePoint
SetBeaconState(TeamId controlling_teamId)OPvPCapturePointZM_Graveyard
SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0)OPvPCapturePoint
SetSlider(float slider)OPvPCapturePoint
Update(uint32 diff) overrideOPvPCapturePointZM_Graveyardvirtual
UpdateTowerState()OPvPCapturePointZM_Graveyard
~OPvPCapturePoint()=defaultOPvPCapturePointvirtual